By Restrained4U
The living room of the house was quiet, lit only by the soft glow of candles and the warm light from the fireplace. Alex knelt naked on the thick rug, heart racing with nervous excitement. His Sir, Marcus, stood before him, tall and utterly composed, radiating the kind of calm dominance that made Alex’s skin tingle without a single word.
Marcus was dressed for control. Tight, black leather pants hugged every line of his powerful thighs and calves, the supple material stretched taut across his hips and groin, outlining the thick, unmistakable bulge of his manhood with deliberate, unapologetic clarity. Each subtle shift of his weight made the leather creak softly, a low reminder of the power contained beneath. Polished leather patrol boots rose to mid-calf, heavy soles planted wide and sure on the hardwood floor, the kind of boots that announced every step long before he arrived. Across his broad, bare chest ran a simple black leather harness, wide straps crossing over his pecs and buckling at the shoulders and sternum, framing the hard planes of muscle and the dark trail of hair that disappeared beneath the low waistband of his pants. The harness gleamed faintly in the firelight, accentuating the controlled strength of his torso and the way his arms hung relaxed yet ready at his sides.
He held the sleek black gift box. “Happy anniversary, boy,” Marcus said, voice low and steady. He placed the box on the low table. “Open it.”
Alex’s fingers shook slightly as he lifted the lid. Inside three items gleamed: a shiny silver sealed envelope, two polished silver six-sided dice that caught the candlelight like liquid metal, and beneath them the unmistakable weight of a new Carrara chastity belt. Brushed stainless steel, full coverage, custom curved and completely unforgiving.
Alex drew in a sharp, unsteady breath. He had never worn chastity before. The idea had come up in their late-night talks, a fantasy they had circled but never acted on until tonight.
Marcus stepped closer and rested a hand on Alex’s shoulder. “Set the dice and envelope aside for now. Let’s see how it fits.”
He guided Alex to stand. With careful hands Marcus fitted the heavy belt around him. The waistband locked low on his hips, the crotch plate pressing firm and cool against his groin, sealing everything away in smooth unyielding steel. Marcus clicked the integrated lock shut.
The moment the lock engaged, Alex felt it. A slow, insistent swell started deep inside him, his cock trying to harden at the sheer reality of being owned this way. But there was nowhere for it to go. The steel plate held firm, forcing the growing erection back against his body in a tight, aching compression. Every pulse met solid resistance; the pressure built sharp and immediate, a dull throb that radiated outward, trapped and denied. He shifted his hips instinctively, a tiny futile movement, and the belt answered with unyielding pressure against the sensitive skin. A soft whimper escaped him.
Marcus noticed. He traced one finger along the edge of the waistband, then down the smooth front plate. “Feel that, boy? That’s what locked means. Your body wants to respond, but it can’t. Not until I allow it.”
Alex nodded, cheeks flushed. “Yes Sir, it feels heavy, and tight… and frustrating already.”
Marcus smiled faintly. “Good. That’s exactly how it should feel. Now kneel and open the envelope.”
Alex took the silver envelope with trembling hands and broke the seal. Inside was a single sheet of thick paper that read:
boy,
Tonight we take this further. You are mine in ways we have only talked about: body, pleasure, time. This belt is both my commitment to you and yours to me.
We are starting a game called Mercy’s Edge. Two dice control your lockup. Roll for your sentence. Halfway through roll again: it could be freedom, a cruel tease, or more time. At the end one final roll decides if you are released or if we start over.
The rules are simple. Chance teases, extends, or rarely grants mercy
Roll poorly, and you will feel every day in that Carrara. Roll well, and maybe you get freedom and I will let you out.
But mercy? That is mine to give.
Yours, Sir
Alex looked up, eyes wide, the letter trembling in his grip. The belt already felt tighter, the trapped ache pulsing stronger with every heartbeat as he processed the words.
Marcus knelt to his level and cupped Alex’s chin. “It is our next level, boy. Deeper submission. More trust. More denial.”
He placed the two silver dice in Alex’s palm. They were cool and heavy.
“Shall we begin?”
Alex swallowed hard and nodded. He shook the dice once then let them fall to the table.
They spun and settled.
Four. Four.
Doubles.
Marcus’s eyes darkened with quiet satisfaction. “Sixteen days, boy.”
Alex stared at the dice then down at the gleaming Carrara locked around him. Sixteen days. No escape. No touch. Just the weight, the constant denied pressure every time his body tried to rise, and the slow burn of waiting for the next roll.
Marcus leaned in, lips brushing Alex’s ear. “Welcome to Mercy’s Edge.”
Interested in playing Mercy’s Edge?
Here are the rules:
Mercy’s Edge
A Chastity Game of Chance
Starting Condition
The sub is already locked in chastity. The Dom shows two standard six-sided dice and explains that chance will decide how long the sub stays locked.
Round 1 – Sentence Roll
The sub rolls both dice once. Add the numbers together.
- If the total is 2 (1+1) or 12 (6+6): Immediate freedom. The cage comes off. Game ends.
- If the total is 7: Sentence = 7 days.
- If the roll is any doubles except 2 or 12 (e.g. 3+3, 4+4, 5+5):
First add the numbers normally, then double the result for the sentence in days.
Examples:
- 3+3 = 6 → doubled → 12 days
- 4+4 = 8 → doubled → 16 days
- 5+5 = 10 → doubled → 20 days
Any other total (not 2, 7, 12, or doubles): The total is the sentence in days.
Examples
- 4 → 4 days
- 8 → 8 days
- 11 → 11 days
Round 2 – Midpoint Roll
When the sub has served half the sentence (round up for odd numbers), roll both dice again.
Example: 7-day sentence → midpoint after 4 days
Midpoint Roll Outcomes
- 2 or 12: Immediate freedom. Cage off. Game ends.
- 7: Sub is unlocked, allowed full pleasure (orgasm), then the entire game restarts from Phase 1.
- Any other total: Add that total to the remaining sentence days.
- If the roll is doubles (except 2 or 12):
- Double the added time.
Examples
- 3+3 = 6 → doubled → add 12 days
- 4+4 = 8 → doubled → add 16 days
Round 3 – Fate Roll
When the full sentence is finished, roll both dice again.
Fate Roll Outcomes
- 2 or 12: Complete freedom. Cage off forever (unless a new game starts). Game ends.
- 7: Sub is unlocked, allowed full pleasure (orgasm), then the entire game restarts from round 1.
- Any other total: New sentence in days (no midpoint roll required). Serve it completely.
- If doubles (except 2 or 12): Double the sentence.
Examples
- 3+3 → 12 days
- 4+4 → 16 days
- 5+5 → 20 days
When that new sentence ends, the sub is fully released. Game ends.
Game End Conditions
The game ends when any of these happen:
- Roll 2 or 12 in Phase 1
- Roll 2 or 12 in Phase 2 (midpoint)
- Roll 2 or 12 in Phase 3 (fate)
- A sentence created in Phase 3 is fully served
Optional – The Dom’s Mercy Roll
At any time, the Dom can decide the game has lasted long enough and call for a Final Decision Roll.
This replaces the current sentence.
The sub rolls both dice one last time:
- 2: Immediate release. Sub stays unlocked for 2 days.
- Dom decides how many pleasurable orgasms are allowed during those 2 days.
- 3–11: Remaining lock time = the number rolled.
- After serving those days, sub is released and stays unlocked for the same number of days.
- 12: Immediate release. Sub stays unlocked for 12 days, but the first 2 orgasms are ruined by the Dom.
Important Notes
The Dom always has final say. For safety, hygiene, travel, health, or any reason, the Dom can pause, shorten, or end the game at any time.
Metal would like to thank the author, Restrained4U, for this story and for this game!